
Models - Creator Store - Roblox
Explore and purchase models for your Roblox creations in the Creator Store.
Pliki projektów modelowania i odwołania - Roblox
Poniżej znajdują się przykłady i szablony wykorzystujące wymagane przez Roblox komponenty awatara. Wiele z tych plików projektów i referencji wymaga dodatkowej konfiguracji w Twoim oprogramowaniu …
Models - Creator Store - Roblox
Mercedes ### Petronas F1 Car #### car spawn Car Wheel Old ROBLOX car Car garage Meme CaR drift car transporter
Rigging and caging models (Blender) | Documentation - Roblox
You can use a third party modeling tool, such as Blender or Maya, to modify an existing 3D object into a layerable 3D model that you can import and convert into Studio as an Accessory.
Blender | Dokümantasyon - Roblox Yaratıcı Merkezi
Roblox platformu için Blender'da 3D sanat oluşturmaya başlamadan önce, 3D nesnelerinizin iki uygulama arasında iterasyon yaparken ve taşırken aynı konumu, yönü ve ölçeği koruması için hem …
Export character model | Documentation - Roblox Creator Hub
Upload the character to the Marketplace. Use the humanoid character on an existing experience by applying a HumanoidDescription to the Model object. Save the asset to your Toolbox to share or use …
Sniper Rifle - Creator Store - Roblox
The official Roblox Sniper Rifle. Find the rest of the Roblox Weapons Kit and learn how to configure the weapons here: https://create.roblox.com/docs/resources/weapons-kit Keywords: 50 Cal, Gun, …
Import character bodies | Documentation - Roblox Creator Hub
Use the following instructions to import a full character body model into Studio as a Model object that you can save to use in your experience, share with others, or upload to the Marketplace.
Export settings | Documentation - Roblox Creator Hub
Export your mesh or model as a .fbx to take advantage of all of Studio's 3D import features. When rigging or skinning a model, a .fbx export contains both the rig and influence data you need to later …
Use Studio's 3D Importer | Documentation - Roblox Creator Hub
After successful import, your model object should populate in your project as a Model with the appropriate textures applied. See 3D Importer for additional information on import settings and …