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  1. Unity copy data from scriptable object without link

    Feb 4, 2025 · In my card game, I have a scriptable object that contains data about what cards the algorithm should place on its turn. public class Structures : ScriptableObject { public List<Card> …

  2. How can I see and edit the fields of the scriptable object in the ...

    Mar 22, 2023 · After creating an asset object in the assets folder of a scriptable object class, we can see and edit the values of the fields of that scriptable object. Then we can reference that object in differ...

  3. What does it mean if a Python object is "subscriptable" or not?

    Oct 19, 2008 · 21 if “scriptable” A scriptable object is an object that records the operations done to it and it can store them as a "script" which can be replayed. For example, see: Application Scripting …

  4. Using ScriptableObject instead of Enums in Unity, overcomplicated for ...

    Dec 30, 2023 · So far I feel like I'm using an enumeration class instead of an enum ( Using Enumeration classes instead of enum types - .NET | Microsoft Learn ), I've just wrapped a bunch of strings in …

  5. c# - How to Handle Scriptable Object Items that have to change Data …

    Nov 23, 2023 · How to Handle Scriptable Object Items that have to change Data at runtime? Asked 2 years ago Modified 2 years ago Viewed 814 times

  6. c# - Unity 6, Scriptable Object Event System Doesn't Work After ...

    Mar 27, 2025 · As the Title suggests the script works fine when I set it up in the first place. It's the exact same script from the tutorials found on YouTube discussing the Scriptable Object based Event …

  7. Is this how you'd use a scriptableobject? - Stack Overflow

    May 24, 2022 · Create Scriptable Object Instance This will help you build an asset in the code. It is useful when you want each instance to have a separate asset. To use it, do the following.

  8. unity game engine - Is it a bad practice to always instantiate Prefabs ...

    Sep 25, 2022 · But if you want to improve your workflow you can try creating ScriptableObjects to store the prefab references and then have only 1 reference to your scriptable object inside the mono …

  9. Unity ScriptableObjects - Read-only fields - Stack Overflow

    May 12, 2022 · Don't directly use the original scriptable object, use its runtime copy to prevent the original value from being modified. You can do it by using ScriptableObject.Instantiate (your_so)

  10. Making a tool to edit scriptableobjects - Stack Overflow

    Sep 25, 2020 · The first part of what you are looking for is that scriptable objects will not serialize changes themselves unless we either: A) Create a new instance of the scriptable object and store it …