Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s 2019 Game of the Year, Control, at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it ...
Remedy Entertainment's long-awaited sequel to 2019's Control is almost here. On Thursday at The Game Awards, the developer revealed Control Resonant, a sequel to the first game that will make major ...
The game picks up as Dylan’s former captors, the Federal Bureau of Control (FBC), are deploying him at the peak of a supernatural crisis to combat a mysterious cosmic entity. Per the official logline, ...
It’s called Control Resonant, and it brings the supernatural threat to Manhattan. It’s called Control Resonant, and it brings the supernatural threat to Manhattan. is an entertainment editor covering ...
Control 2, or as it's now called, Control Resonant, has finally been revealed with a release window—courtesy of a trailer shown during the 2025 Game Awards. After its initial announcement from Remedy ...
Cruise control is available in most new vehicles. Adaptive Cruise Control adjusts your speed based on how close you are to other vehicles. Driving on the freeway for long distances can get a bit ...
GM is recalling a long list of models for an issue with the fuel pump power control module that can interrupt the flow of fuel to the engine. Many GM models are affected, but the only Buick model on ...
Ford is issuing a recall for certain 2025 Explorer and Lincoln Aviator models after discovering a defect in the body control module that could prevent trailer taillights from working properly while ...
Beyond Liquid Glass, Apple is making giant updates to Control Center in iOS 26 that make this always handy iPhone feature become a powerhouse — once you learn how to use it to its fullest. For example ...
People who can delay gratification and master their impulses thrive in life. And experts say that you can learn skills to rein in bad habits. By Christina Caron We tend to respect and even idolize ...
Virtala also adds: "That then builds the basis that, if we create an excellent game and it happens to sell four million or five million units, then we are really happy.” It's worth noting that exact ...
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