Inside Obey the Insect God’s six-year quest to modernise Mortal Kombat-style sprites.
Three artists reveal how they're exploring 3D tools and game engines.
As spotted by Game Developer, Verschelde’s comment on Bluesky was made in response to a post by Adriaan de Jongh, the developer and publisher of the 2017 indie puzzle hit Hidden Folks, which stated ...
Godot dev Rémi Verschelde says the team in charge of maintaining the open-source engine is overwhelmed by AI-generated code submissions.
Artificial intelligence is no longer the "future" of game development. It’s already reshaping how studios build, ship and scale mobile games. Rather than a theoretical trend or an optional experiment, ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally in 2010 because an opportunity presented itself ...
Former lead technical artist Josh Sobel says false assumptions and ragebait were major contributors to Highguard's failure to connect with players. When you purchase through links on our site, we may ...
Now, there were many things I was expecting to turn up at this evening's PlayStation State of Play. A Resident Evil Requiem demo, for example (I am not annoyed we don't have one yet, you are). One ...
This word comes from studio director Jerk Gustafsson, who was chatting with Eurogamer's sister site GamesIndustry about MachineGames' 15 year legacy. During this conversation, Gustafsson admitted that ...
Projects like Godot are being swamped by contributors who may not even understand the code they're submitting.